In case you've happened to miss it, advances in computer graphics have elevated video gaming to a whole new level of realism in recent years. Witness iRacing and rFactor as two of many examples of the new level of "ultra-realism." If we make the assertion that games can be classified as a type of simulation, vehicle engineers might be left to wonder if the gamers are somehow winning the race, figuratively speaking. There is no need to worry.
Thanks to new LIDAR scanning technologies and sophisticated scene and surface rendering offerings from entities such as rFpro (not to be confused with rFactor), the capability already exists to realistically recreate geo-specific locations that are applicable to the engineering-class virtual test drive world – the world that is of interest to carmakers.